<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Flutter on</title><link>https://oxisoft.io/tags/flutter/</link><description>Recent content in Flutter on</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Sat, 16 May 2026 21:26:03 +0200</lastBuildDate><atom:link href="https://oxisoft.io/tags/flutter/index.xml" rel="self" type="application/rss+xml"/><item><title>OxiType: the Typing Game That Makes You Faster by Accident</title><link>https://oxisoft.io/blog/oxitype-typing-game/</link><pubDate>Sat, 16 May 2026 00:00:00 +0000</pubDate><guid>https://oxisoft.io/blog/oxitype-typing-game/</guid><description>&lt;p&gt;Every typing course works the same way. A grey screen, a sentence about a lazy fox, a little green bar, and the slow realization that you would rather do anything else. Most people quit on day two and tell themselves they type &amp;ldquo;fast enough.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;We did not want to build that. We built a game where you type to stay alive, and getting faster is a side effect you do not notice until it already happened. It is called OxiType.&lt;/p&gt;</description></item><item><title>Why We Build with Go, Flutter, and Rust</title><link>https://oxisoft.io/blog/why-we-use-go-flutter-rust/</link><pubDate>Sat, 16 May 2026 00:00:00 +0000</pubDate><guid>https://oxisoft.io/blog/why-we-use-go-flutter-rust/</guid><description>&lt;p&gt;Picking a language is not about what is fun to write this month. Someone has to keep the thing alive for years: run it, patch it, add to it long after the launch party. So we choose for the boring part, the long tail of a product&amp;rsquo;s life, not the first week of it.&lt;/p&gt;
&lt;p&gt;Over time we settled on three tools and stopped arguing: Go, Flutter, and Rust. Here is what each one is actually for, in plain words.&lt;/p&gt;</description></item></channel></rss>